

Main Viewing Gallery
Arranged by theme "rooms", all artwork is available via preview images below. Some work is offered in sets of multiple images, as one of the great things working in 3D is that of moving around in the scene and viewing it from any angle. When a lot of work is involved in a project, and/or there is detail hidden in one view, I'll often render other view(s) to present. Dates shown are when I rendered the presented image(s), which is often days (if not weeks) after beginning the project.
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Unless noted otherwise, this art is available to choose as cover art for design projects.
Art chosen will be re-rendered at 300 dpi for print readiness.
If you want custom original art created just for you, that is available.
I appreciate your visiting. I hope you enjoy my gallery!


Realism/Nature/Architecture
This room presents scenes or objects such as we might see in the physical world. There are those which don't or can't actually exist, but appear natural or realistic.
Another imagined flowering plant, this hydroponic is another of my own inventions (also see "Orchid" and "Arbor"). Two views offer a closeup.
Hydra 06/13/10
This is another large detailed architecture project (also see "Garden Home"). I enjoy detail (when I was building scale models of cars, I would steal thread from my wife's sewing supplies to make tiny spark plug wires). Some of the detail here is such that a few images are rendered from a camera placed inside the house in order to see it. There are many views of the outside of course, for this (two weeks plus) project.
This project has also been put into magazine format and presented with Flash Player. It is interactive, allowing the viewer to "turn pages" either by clicking the arrows or dragging the corners of the page. Viewing requires a recent version of Flash Player, and in some browsers, permission to run it. The Flash file it presents is large (14 Mb) so it may take a minute if you're not using broadband. If you would like to view it in interactive Flash, here is the magazine.
In earlier scenes (see "Iceberg"), I had a few walls and objects sufficient to provide for just a corner of the house therein. I began with that wall design to develop this project, fully building out the structure we find here.
The challenge of modeling and design was scale, the multi level access, placement of the stairs, and the flow of room to room, floor to floor. Also, there is the intersection of walls with common archways, the roof with different pitches, the lighting, and the grounds and landscaping.
Set in the quiet countryside surrounded by mountains, this home has an open ground level, where instead of a garage, one can park under the house. We also find a large patio and pool. Two staircases lead from the ground level to the atrium and to the first level near the kitchen. The atrium is two levels itself, and includes six large skylights, a walkway and deck which lead to atrium doors into the first level living area, and another staircase which takes us to the upper level. The first level includes the kitchen and living area with a fireplace, and another staircase to the upper level, which has an office, a large bedroom, and a full bath. An open window looks down over the atrium. This place is designed for one or two space loving people.
The outdoor images include views as from a person on the ground, and broader area views.
Interior details include an open floor plan, the kitchen and bath, and venetian blinds in the windows. A future project may be to model all the indoor furniture (for the scope of this work, it does not appear "lived in", though there are plants in the atrium).
In the atrium, we find large windows, skylights above us and three large ceiling fans. The walkway leads between staircases, and the doors lead into the first level living area.
These views of the first level also show the stairs leading in from the patio, then to the upper level (closet space under the stairs), other views of the balconies, and the atrium doors.
The upper level views include the view of the outdoors as well as another peek at the atrium below, leaning through the open window near the office.
Another serious exercise in photo-realism, this is a painstakingly detailed reproduction of my office, where I do all this stuff. I modeled each piece of furniture, the Beast (workstation), monitor, scanner, printer, keyboard (down to the characters on each key) and everything else to scale. Details such as the books and post-it notes on the shelf are exactly as at the time I originally developed this project. Some of my clutter was omitted, but the stuff that doesn't change much is all here, including my ever-present Coke.
I revised these works (originally done 02/2009) with my newer workstation and other updates. Just for fun, compare these renderings with some actual photos. Why not just take photos, you ask? Well, where is the fun in that? Anybody can use a camera!
The Roosl Cave 03/10/10
Here are a few more. Can you spot the subtle trick I played in these?
Closer to the desk for some detail
This one is for my Mom, who departed this life March 13, 2009. It was her wish to have her ashes scattered over the Sandia Mountains in Albuquerque, and she will get her wish. Working on this project helped me a great deal to cope with the loss, thoughts, memories and to busy myself with what Mom knows I love. So, working to accept her passing, I wanted to depict a scene she would like to spend time in. She loved her plants, such as a pineapple plant I started for her years ago which bloomed and bore fruit. She loved her dogs, and she loved life, her family and God. She always liked my work, too. But, of course, she is my Mom.
Sandia 03/15/09
This image/scene is not available for purchase or design project use.
Out of this (3 week plus) project, some art within art (if I may), seven images illustrating different views of another architectural design. I also wanted to play in the water some more after the waterfall (below), hence the water garden and fountain design, in views of the "back yard" of this complex work. I hope those who enjoy structural or landscape architecture will appreciate the house and grounds.
My split-level garden home design employs plenty of curves, featuring a semi-spherical skylight atop the large open room leading out onto the patio with its pond and fountain. On this sunny day, we approach one of twin oversized curved staircases and wrap-around porch, which leads to another walkway along the rear, ending in the garden.
Garden Home 04/17/09
The ample use of windows provides a nice view of the yard and pond. With surroundings like these, who would want to look at interior walls?
Onto the patio, to enjoy the natural pond with its circular raised wood, stone and marble deck and the soft sound of the fountain on a still day. I wonder if I should put a few Koi in there.
Water Garden 04/19/09
Onto the deck, the focus is the water lily and the fountain with its water effects. Then we'll have a seat, put our feet in the water and watch the sunset.
Finally, with the scene set for a sunset, another view of the entire project in the evening light.
Garden Home at Dusk 04/22/09
Location, location... A cabin with a view. Can you almost hear the rushing water? The melting Spring runoff amplifies the waterfall, and the fresh air is as cool as the sun is warm.
Between new ideas, I thought I'd give this subject another shot, and I'm happy that I did. Wanting to produce a decent waterfall for some time, I've discarded some miserable failures. Finally, I achieved this scene.
Close to the Edge 03/26/09
I hope you brought your rubbers! We'll get wet, moving in near the base of the falls. Maybe after, we can go up to the cabin and have some hot chocolate.
Mellifluous Falls 03/27/09
You just want to come to this place and think. It's a peaceful place, and the air now is sweet after a fresh rain. Here is where you tend to the plants, the quiet, breath God's everything, and tend to yourself. This is Sanctuary.
Sanctuary 03/08/09
Now toward the arbor, I know you want to go. Then, a closeup detail of the orchid is in another work below.
Arbor 03/11/09
How about a pleasant walk through the arboretum? Several species of plants and trees are here under the arched trellis, along with moss and mushrooms on the moist, shady ground. Slow down, take your time. Perhaps a cool cross breeze from the outside will find you. Sit on a bench and watch colorful moths play around the lights, while a frog watches a gecko from a patch of grass.
Arboretum 03/03/09
I call this "Quiet Corner". Note the picture on the wall, where a later work is set within this same space (details, details, such as the cigarette and smoke).
Quiet Corner 12/31/08
The mantis is an awesome and beautiful insect. I enhanced a Mantis model I found in my old Ray Dream object library (also adding the stylized translucent wings), and assembled this natural scene, adding my own ferns.
Mantis 12/27/08
The basic architecture here was originally inspired by M.C. Escher's work entitled "High and Low" (1947). I fixed this old place up and moved it here. Every now and then an iceberg floats by, moved so slowly by the waves. This setting is rather cool, eh?
Iceberg 12/29/08
Time and icebergs have passed. Here, the new residents enjoy the benefits of their private place.
Iceberg Two (04/10/10)
Sorry, I didn't mean to stare.
Now and again, I get down into the details and create models of flowering plants, some real and some imagined. I've raised many (in real life), from cactus to orchids, ivy to ferns, and spent many hours in the greenhouse I had in Missouri. I really need to do more of this.
This imagined orchid was a great deal of fun to create. After a rain, I note water droplets, and a ladybug and bee. The setting is also used in the works above, "Sanctuary" and "Arbor".
Orchid 03/09/09
I had begun a project to replace an old scene with better roses when I got the news about my Mom passing. The emotions led to an entirely different work, a piece in memory of her (see "Sandia"). From that, and now this, is another for her.
Roses 03/15/09
A redo of a steamy shower scene. I modeled the detailed objects in this scene in 2003, and finally got around to fixing this up and updating everything, including my girl (yes, she's been working out).
Now, this is not all about her body, it's about the details! All the detail in this scene took quite a bit of work. So did she, though.
She likes hot showers (always steams up the bathroom).
Steamy 03/20/10
Narcissistic, and every reason to be.
Obviously, I am a fan of M.C. Escher. Here, I created a scene including a detailed 3-D reproduction of his lithograph, "Ascending and Descending". If you don't know his work, just study this one for awhile. Impossible?
Klimmen en Dalen 06/14/04
This image/scene is not available for purchase or design project use.
The St. Louis Gateway Arch is a monument to Westward Expansion and Thomas Jefferson. In its simple elegant design, the architect did a beautiful thing here. I wanted to have a 3-D model in my library to use in imagery, or logo design for clients in the St. Louis area, so I set out to create one. I originally did this in 2003, but I felt it needed updating and better rendering.
The first two images are renderings of the completed model, as you might view it from the park. Below, I'll show you how I created the model. While researching the real thing for exact dimensions, etc., I found some interesting facts, such as the mathematical equation used to plot the catenary curve for the Arch design. Visit the official St. Louis Arch website yourself! If you're in St. Louis, please visit the Arch, learn about its construction and ride to the top!
To create my model, I first created this object of half the Arch. The Arch is 630 feet tall, and as wide at its base. Each leg is the shape of an equilateral triangle, 54 feet across at the base, and 17 feet at the top. Of course, in my 3-D studio, I worked in relative measurements and coordinates. I drew a triangle, then extruded a path, dragged curve points to create the curve, ending at an adjacent plane in a triangle 1/4 the size of the base. This was the tricky part, as the angle and quality of the curve here is most important.
Model: A
Model: B
Model: 1
Next, I created a bitmap file to use as a texture map of the stainless steel plating, and applied it to the half Arch, tiling it to simulate the real thing. This was then applied properties for shininess, etc. so that it renders as seen in the images above.
Model: 2
Half the Arch, ready to go! Next, I duplicated the object, and arranged the two to form the Arch.
Model: 3
Next, I added windows at the top. These are each simple rectangle objects, sized and positioned at the same angle as the triangle face, and placed onto the Arch object. I also placed a "tiny" light on the top in case I want to use it later in a night scene.
Model: 4
We now have a completed scale model of the Arch. All the objects are grouped into one object, which can be moved, rotated and used in scenes or other imagery.
Model: 5
I then referenced some arial photos to create a scale model of the Arch grounds, placed the Arch model in that, then rendered the images above, and this aerial view from 1200 feet.


Dream/Spatial/Scientific
This room presents images of scenes or objects which may be of dreams, perceptions, studies in geometry and spatial relationship, or sci-tech inventions of my imagination.
Into deep space for this, which I suppose could be in the realism room. A nebula, the death of a star.
Star Storm 05/06/10
A variation of the theme, two images involving my geodesic sphere.
GeoSphere 05/09/10
In the macrocosmic, a universe lies between atoms. Hidden within a nebula, Synapse. Just a thought.
Synapse 05/06/10
Here's one for God. No man made symbols, no silly bearded anglo-saxon face. Light. Life Force. Matter and mysteries we cannot comprehend. The relative insignificance of our Earth, home to our bodies and other created, evolved life we can only partially understand. Whether we "believe in God" or not, God exists.
Omega 03/29/10
If you like, here is a large size: 1600x1200
For this distant other world scene, I created a simple geodesic dome. In this scale, the dome is large and houses a city, suggesting that the planet's atmosphere is not safe for the inhabitants.
Geo 03/25/10
I was daydreaming about things to do with lasers (have you seen my lasers page?) and thinking of an art project, and these concept images arose. I modeled my RPL, worked within my 3D office space, and came up with these "shots".
As part of the ideas behind these concepts, I recall a science kit I had as a child with a small parabolic reflector. It had a small attachment with a holder at the end which, when it was pointed toward the sun, was the focal point of the sun's rays. You could put items such as bits of paper in the holder and they would catch fire. That being said...
First, I built 3 powerful portable lasers. One green, one blue and one red. The output power of each is more than a half watt (>500mW).
I designed these nifty tripods, with swiveling telescopic legs and four-ped rotating feet. The mounts are a ball and socket, which have a hole wherein the clamp mounts plug. This provides a wide range of positions for whatever is mounted, such as an RPL as seen in the first image.
Concept Tripod 03/07/10
In these next shots, my mini workbench. It has two tracks, into which mounting assemblies can slide along with attachable dollies. Each dolly grips the center of the track and has a wheel for precise horizontal movement along the track. This bench allows a wide variety of configurations. For the following, I have mounted a large parabolic mirror, and another mount has sliding vertical and horizontal (perpendicular to the track) adjustments. The second mount has a cracked marble mounted in a clamp, centered in front of the mirror.
This conceptual instrument contains a super clear glass rod, fed by three polished prisms, each having two planes exposed. The rod has a 100% reflective mirror on the rear and a partially reflective mirror on the opposite, behind a collimating lens. The idea is to capture and collimate already high energy laser light, without needing a power supply to produce new excited photons within the rod. One shot shows the assembly disconnected and partially pulled from the tube.
Combining Rod 1
Combining Rod 2
While precise, there are a lot of beams flying around in these next shots. With all the laser light and reflections, the intensity and brightness is apparent. Beam visibilty of all wavelengths is enhanced by all the cigarette smoke introduced into the scene during project development.
For my first experiment, I set the lasers so that all three beams align on the mirror to focus on the marble. The effect is intense, and the marble glows so brightly that it appears white.
Here, I mounted the rod centered in front of the mirror. The concept here is to produce a white laser by combining and collimating the light energy from the three lasers into one white beam. Each laser is focused via the mirror toward one of the prisms. You may have noticed the mirror has an opening in the center. The white beam is directed through the center. This beam is not as hot as any one of the portables.
As I complained about after another project (before I got my lasers), I'm always finding these guys screwing around with my stuff!
In another based on Escher, here we have 3 views of the same setting at one time. I extended the scene and added a little more reason to wonder about it.
Obviewscation 05/06/09
I first thought of this illusion and sketched it on paper a long time ago (instead of paying attention in geometry class I'll bet). I must have seen Escher's work by then, but I don't remember. I've always kept it in mind though, and finally got around to producing the illusion (using a few tricks) to share here.
Box Trick 01/29/09
In this update of an old favorite, I have several objects, transparent and reflective, using very little light. This theme was originally a mural I painted on a wall in 1975 (I don't recall whether we got our lease deposit back).
Planes and Spheres 01/31/09
Roosl's Mandala. I've done an animation with this (below), along with my show-off robot.
Mandala 01/22/09
This one was inspired by an M.C. Escher work entitled "Cubic Space Division" (1952). I wanted to go on infinitely with this, but this version took over 2 hours to render (do you know why?), so I thought I'd leave it at that. The original scene did expand well beyond what's visible here.
Network 07/21/03
This image has been sold to ScienceDev. ScienceDev holds the copyright and any use of this image requires their express permission and authorization.
This image/scene is not available for purchase or design project use.
In this variation on another of M.C. Escher's works, I substituted his reptiles with my wooden mannequins. There are 12 intersecting planes, each a 5 pointed star, and the mannequins are imprisoned in each. You need to appreciate geometry, and the precision with which the stars must be assembled, then the placement of each mannequin.
Gravity 01/04/08
Because of the work involved, I couldn't put my mouse to bed until I got something else out of the effort. This is their prison.
Gravity 2
Our prisoners, here embedded within a crystal sphere.
Gravity 3
Inspired by an old poster from the 60's, reimagined and reworked in a realistic scene.
Rock 12/26/08
Here is a nice exercise in reflection, refraction and transparency. Here we have my new aluminum being (not knowing them, you might confuse them with robots), chrome, glass, a window looking out on a waning day, and a game of Spheres at hand.
Sphere Play 01/11/08
Here is a highly detailed work involving many objects in a scene not too unfamiliar. Maybe this is where you work?
The Office 01/17/09


Sci-Fi/Fantasy
This room presents scenes or objects of fantasy and the science fiction genre.
The gate between worlds seemed busy this day.
Gate 05/12/10
I couldn't decide which room this one best belonged in. But I suppose the stone's piercing eyes put her here.
The girls found the mysterious giant stone formation in a place perhaps fine for some swimming and climbing.
Hardbody 06/09/09
I know that many of you enjoy these fantasy images. I do too, and never satisfied, I improve them now and again. The castle setting was fun work on its own, also the setting for the following fantasy scenes.
While I was looking out over the castle and lake, this awesome girl and her dragon glided by.
As they passed, she seemed to notice me. Then, they turned and flew away.
Evening on the other side of the lake, she and her friend landed in a nearby meadow.
See how it is? From 2D to 3D, you imagine 'em, give 'em a little CPU, show 'em where the tools are, and they start messing around and screwing up your stuff. I caught these mischief makers in my office, leaving their ooze all over my monitor and stuff. I'm telling you, you just can't walk away and leave the power saver inactive.
Organic Mischief 04/27/09
You could show these to your kids and tell them that these guys will follow you home if you screw around in the wrong places on the 'net. Unless of course, your kid would think one of these things would make a cool pet.
I found myself in space here, observing these orbiting cities connected by commuter tubes. In some ways, this is similar to "Islands" (below, and yes, I re-used some object variations). The job here was one of scale, and placing the viewer within one of the structures (a pain in the ass). The large magnitude scene is built in virtual units of feet, and the orbiting cities are miles apart. The commuter tubes are 60,000 feet long, a city is around 14,000 feet in diameter. The view is from within Concourse B - Commuter Level 4 - City 1. Details following include commuter information, illustrating your location.
Orbit 02/23/09
The display monitors in the concourse give various information to the orbiting commuters. Noted for this detail is the "you are here" image depicting the city's levels, and indicate your vantage point of the main image above.
Commuter Info 02/23/09
To produce this new Shuttle, I used a combination of shapes from the SR-71 Blackbird and the submarine Seaview (remember that TV show?). The shuttle is 1200 feet long, and can accomodate a lot of passengers. The luxury commute is expensive though, so many folks use the Tube to get to jobs in other cities. We also see a Tube transit passing by as a maintenance ship is apparently performing inspections.
Commuter Shuttle 02/24/09
Here is a closer view of neighboring City 2, where a shuttle is currently docked. The intense cosmic rays and light are filtered by the surrounding thick transparent material, which appears blue from outside. The enclosed city is provided artificial light which seems to come from "above" (dimmed at night) because any natural (sun) light is eclipsed overhead.
City 2 02/25/09
Technical note: It is a little bothersome to present such stark bright and dark (contrast) in these. However, I tried to keep it realistic rather than just make it look "cool". You see, where there is no atmosphere, there is little (if any) ambient light.
These images are admittedly for my leggy robot to show off. This also includes my mandala (in a different scene above). The first is not complicated or highly detailed, because it was also used to create the accompanying animations (next).
Robot and Mandala 02/14/09
Here are some simple animations, wherein the mandala stars with the robot, who performs a few show-off moves. The animations are short, but large, so it may take a while to open and get going the first time, depending on your connection. To replay, you may press F5 (refresh) in the viewer.
Part One - (8,404K) -- 11/09/09
Part Two - (3,896K) -- 11/09/09
Much of the effort here was the effect of size and distance in a familiar take on a futuristic scene. The theme "Islands" applies to both the earth kind, and to those elevations which humans had to escape to, with an element of recreation thrown in.
Islands 01/26/09
Ahh, those late nights in the comfy, smoke-filled neighborhood bar, where nobody knows your name... with a Rod Serling influence.
Happy Hour 01/03/09
The original of this (1997, re-rendered in 2003) involved a crude castle model, some cartoon trees, and a bridge. My Scotch-Irish wife suggested the title. It has now finally been done properly.
Highland Sunrise 12/22/08
His blood ran as he cried.
No body could help him,
so he laid down, and he died.
Oh, what a lucky man he was.
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